Thunder does not finish the capture by itself. Check that it is the ability you equipped, that it is ready, and that teammates can use the nearby pressure. Activating alone and immediately leaving can waste the window.
A September 2026 card showed a 20-second cooldown. An October 3, 2026 balance note says to read the current card for cooldown, cost, and effect wording before you buy or plan repeated uses. Treat 20 seconds as that older card, not as a guarantee on today's offer. No charge duration, damage, or stun radius was published beyond "nearby foes."
Check selection, control, and charge
Open Inventory and verify Thunder. Read the active label. It is not Launcher's passive knockout effect.
The desktop HUD can display Thunder with F. Use the prompt on your device. That desktop key is not the mobile control.
Watch the HUD for readiness. Give the ability time to charge before you expect the stun. Pressing the button during cooldown does not protect you.
| Check | What it prevents |
|---|---|
| Thunder is the selected ability | Expecting a stun from a different loadout |
| You used the shown control | Pressing a guessed button |
| The ability is ready | Planning around a cooldown |
| You allowed the charge | Expecting an instant result |
| An ally can follow up | Opening that nobody uses |
Tie it to a job you already have
Near a carrier, time the activation with the route the pair is taking. The escort still watches incoming opponents, and the carrier still has to finish the trip. Thunder does not deliver the body.
Near a jail, decide whether you need to relieve outside pressure or help a supported rescue. Stunning a nearby defender does not open a bar section by itself if nobody is hitting that section.
During a fight, stay aware of allied support and the target while the ability charges. Do not rely on a long-range effect that was not described.
If it seems to do nothing, check the steps in order: selected, correct control, ready, charged, and opponents nearby. Watch the result. If the ability is unavailable, return to a supported fight, escort, or defense instead of standing alone while you wait.
After the opening, agree who collects and who escorts. At the cage, keep watching repair and rescue pressure. One active ability does not replace those jobs.
