Carrying is the middle of the capture chain. You can win the fight and still lose the prisoner if you wander into another battle, follow the wrong teammate, or stop to chase someone else.
Start from the prompt and the destination
Approach the downed opponent and look for Carry. On desktop the interaction can show E. Follow the prompt on your device.
Know your team color and your jail before you pick the body up. If an ally already has it, let them carry and cover the trip. Two carriers means nobody is watching the route.
If Launcher moved the body, start from where it landed, not from the spot where the fight ended.
Pick the route before the next fight picks you
Prefer a path that keeps friendly support in reach. A short line through several enemies can be worse than a small detour beside an ally.
| Question | Response |
|---|---|
| Is this your base? | Confirm color and jail location |
| Are enemies between you and the entrance? | Ask an ally to cover that approach |
| Does the route cross another fight? | Reposition together first |
| Does the map force a narrow crossing? | Plan that crossing before you collect |
| Is someone already escorting? | Keep moving to the agreed jail |
Recheck when opponents move. An opening from the knockout can close while you pick the body up.
Tell the escort where you are going. "Cover me to our jail" is a job. "Help" is not. The carrier should not turn the delivery into another chase. The escort watches people approaching the route. After contact, look at whether you are still carrying. Do not assume a particular hit always forces a drop.
Finish at the cage
At your base, make sure the opponent reaches the jail. Arriving near the cage is not the end of the trip. Check the occupants and the captured display, then look at the bars. If prisoners are damaging the cage or rescuers are close, help hold the capture. A team that keeps collecting while existing prisoners walk out is repeating the same work.
When the jail is stable, return to a nearby ally for the next capture. If deliveries keep getting stopped, use the escort guide. If prisoners leave as soon as you do, use the repair guide.
