Economy

Claim a Reward Wheel Spin

Use the free-spin-ready notice, read whether the option in front of you is free, and confirm the saved reward in the matching Inventory tab.

Claim a Reward Wheel Spin

Use the free-spin-ready notice, read whether the option in front of you is free, and confirm the saved reward in the matching Inventory tab.

When the game shows that a free wheel spin is ready, inspect the current offer and follow its interaction. After the result, read the reward name and look for a saved-to-collection confirmation. Then open the Inventory tab that matches that reward.

A spinning animation shows that a spin is happening. It does not by itself confirm which reward reached your collection. An October 3, 2026 balance note says to use the current wheel for availability, costs, and any stated reward details. A ready notice does not establish a fixed daily reset or a repeat interval.

Keep the states separate

The reward wheel sits in the lobby with other between-round activities. Do not assume it uses the same currency or menu as a bat crate.

State Check
Free spin ready Read the wheel interaction that is available
Offer displayed See whether this option is the free action or a priced one
Roll underway Wait for the actual result
Reward shown Read the exact name
Collection saved Open the matching tab and find it

A free action being available does not mean every option on the wheel is free. If a paid spin is displayed, read its price and currency before you choose it.

Find the result in the right tab

Read the confirmed reward rather than a name you remember from the animation. Inventory separates Abilities, Bats, and Auras. Open the category the result identifies. Then check the current selection if you want to use that item next round. A saved reward and an equipped loadout are separate checks.

Return to the wheel when you want another spin and read its state. Do not set a daily reminder from a single ready notification, and do not assume a spin comes back after every match. Icons on the wheel do not publish odds, a guaranteed sequence, or a complete prize table. No full prize list was documented from the wheel display.

If an earlier result is confusing, verify that reward before you spin again. Extra rolls make it harder to separate what each one granted.

A rainbow stairway and a Finish platform can be seen in the lobby. They do not establish the wheel's reset schedule or prize rules. Attribute a reward to the wheel only when the wheel's own result and saved notice say so.

Confirm the reward before the round starts, then go back to the capture loop: support a fight, arrange collection, escort the carrier, or watch the jail.

FAQ

Frequently Asked Questions

Does knocking someone down put them in jail?

No. Collect the downed opponent with the Carry prompt and deliver them to your team's jail. A Lights Out notice is only the knockout.

How do I get out of jail?

Punch one bar section, watch its health, and work with other prisoners or an outside ally. Leave through the opening toward support. No key or secret tunnel was documented.

Are there working codes for Kidnap And Jail?

No code string has been confirmed for this experience. Codes for other RoDark Studios games do not belong here, and a redemption button inside this game has not been documented.

Are matches always 20 versus 20?

The experience allows up to 40 players in a server. That is not a fixed team size. Read the players in your current round.

Are gold coins and green cash the same?

No. They are separate displays. A September 2026 example showed gold and green cash rewards on different notices. Match the price icon to the correct balance.

Are hunter and defender classes?

No. They are jobs you can switch during a round: hunt, carry, escort, defend, or rescue. There is no class-select screen for them.